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Atari 5200 Emulator - A5200DS v3.7 - Released

Details
Category: Nintendo DS
Published: 01 February 2025

A5200DS

What's New:

    • New banking handling so we only move pointers - not blocks of memory. Renders all 5200 Super Banked games playable.
    • New NTSC palette from Trebor's Pro Palette (NTSC_LUM1_HOT 5200).
    • Added 5200 512K Super Cart banking.
    • Improved Pokey emulation (around the random scanline start value - fixes one Acid800 test).
    • Improved keypad debounce for Star Raiders.
    • Improved sound handling to reduce pops/clicks. Increased the sample rate on the DSi for improved fidelity.

Retrom v0.7.4 - Added

Details
Category: Multiple Platform
Published: 01 February 2025

Retrom - Windows  Retrom (AppImage)  Retrom (deb)  Retrom (rpm)  Retrom - Mac (Apple)  Retrom - Mac (Intel)  Retrom (Source)

Retrom is a centralized game library management service that allows you to host your games on a single device, and connect clients on any amount of other devices to (un)install/download and play them when and where you want to! Think of it as a sort of self-hosted Steam for your DRM-free game library.

Nintendo 3DS Emulator - Mandarine3DS v1.2.1 - Released

Details
Category: Multiple Platform
Published: 01 February 2025

Mandarine3DS - Windows  Mandarine3DS (AppImage)  Mandarine3DS - Mac  Mandarine3DS - Android  Mandarine3DS (Source)

What's New:

    • Add screen orientation presets to layout settings on Android @kleidis
    • Fix a few strings on android that weren't modified properly previously
    • Fix cherry-picking mistake for Swedish translations

Multiple System Emulator - WinArcadia v33.91 - Released

Details
Category: Windows
Published: 31 January 2025

 WinArcadia

What's New:

Miscellaneous improvements and bug fixes.

Multiple System Emulator - DroidArcadia 3.31 - Released

Details
Category: Android
Published: 31 January 2025

DroidArcadia

What's New:

?

Dragon 32/64 and CoCo 2 Emulator - XRoar v1.8 - Released

Details
Category: Multiple Platform
Published: 31 January 2025

XRoar - Windows (32bit)  XRoar - Windows (64bit)  XRoar - Mac  XRoar (Source)

What's New:

      • Fix mouse virtual joystick on resize in SDL builds [Richard Kelly]
      • New manual and automatic configuration saving from GUI
      • Manage HD mounting from drive control dialog
      • New MCX128 cartridge support for MC-10
      • Fix some of the compatibility modes in GIME emulation
      • Assert monitor detect line on CoCo 3 when RGB output selected
      • Reduce write latency using Becker port [Ron Klein]
      • Add some more flexible command-line trap options

Wolfmame v0.274 - Released

Details
Category: Multiple Platform
Published: 31 January 2025

Wolfmame - Windows (64bit)  Wolfmame - Windows (32bit)  WolfMAME (Source)

What's New:

Updated to latest MAME source.

Visual Pinball v10.8.0 - Released

Details
Category: Windows
Published: 31 January 2025

Visual Pinball

What's New:

LIMITATIONS:

  • Broken PROC support
  • Broken SMAA postprocessing, will be fixed in 10.8.1

FEATURES:

  • VPX and VPVR are finally reunited!
    So, similar to the VP9.9 release, this pretty much rearchitects VPs whole rendering pipeline, but still allows to play all tables with (hopefully) pretty much the same look and feel.
    Some of the changes that came in via VPVR:
    • added SDL2 / OpenGL / OpenGLES as an additional render pipeline.
      switching between DirectX 9 and OpenGL is (for now) only possible at compile time, thus two executables are shipped.
    • the new OpenGL pipeline is also capable to render to VR devices (support for SteamVR):
      To use VR you need a SteamVR compatible HMD, a Steam account, and the Steam client/app
      with SteamVR client installed. More information on OpenVR + SteamVR can be found on http://steamvr.com
      You may also want to check out OpenComposite, as it seems to provide a performance boost for some users.
    • autodetection of SteamVR driver installation. If its not installed, the standard 2D mode is started up instead.
      If VR drivers are installed, and the HMD is turned on, VPX starts in VR mode. Otherwise a prompt shows up to choose between VR mode and 2D mode (can be disabled).
    • the new OpenGL pipeline also is no longer computing/approximating Stereo3D only from depth buffer information.
      If any stereo mode is enabled, the table is then always rendered to two independent eye buffers instead.
      This increases CPU and GPU load for all stereo modes, but increases the image quality.
      Also anti-aliasing can be enabled for all stereo modes.
    • super-sampling based anti-aliasing can now be adjusted with a slider from 0.5 (downsampling) up to 2.
      The factor describes the scaling in X and Y direction, so 2 increases the overall pixel-count by a factor of 4.
    • the new OpenGL pipeline in addition has full support for GPU multisample antialiasing (MSAA) which offers very good results for a fairly low performance overhead compared to super-sampling
    • splitted the video settings into the 'old' 2D based video settings menu and a new VR settings menu.
      Also different registry entries are used to store the various settings like stereo mode, display, resolution, postprocessing etc. separately.
      Things like Ball rendering and Day/Night cycle are used for both.
      To configure VR, go to the new Preferences->VR Settings menu and (de-)select it in the upper left drop down menu.
      If you have performance issues, try disabling things like Ambient Occlusion, Supersampling (=1), Postprocess AA & Sharpen, Reflections, and Bloom.
      One can also select an additional VR Preview window that shows the VR rendering on the screen as Side-By-Side.
    • when using VR, the near plane can be adjusted (in centimeters). It is like a wall in front of the player. Everything between the player and the near-
      plane is invisible. It might be helpful if one wants to adjust visibility when moving or if one has changed the scaling too much. Having too small values for the near-plane will cause Z/depth-fighting rendering artifacts.
    • scaling of the table is now possible within the VR settings. One can either set a factor (e.g. 1.1 increases the table size by 10%) or one can
      scale all tables to a fixed width (in centimeters) to match a PinSim Controller. The scaling factor has no lower/upper limit (so yes,
      one can scale up the table to play soccer ;) Or be attacked by a giant rolling Indy-Trap Or scale it down to matchbox car size If it gets
      weird we warned you). If you have issues locating the table or getting nightmares, it is NOT our fault.
      Default values are: box unchecked and 1.
    • note that the VPVR fork did not support the roughness property of metallic parts (=always mirror like metal instead). Some VR-only tables thus feature wrong material shininess that will lead to
      incorrect rendering of metal parts. These table's materials need to be updated to re-adjust the shininess of metal materials.
    • note that adaptive vsync (=mode value 2) is recommended (at least) on macOS/iOS and Android
    • added rudimentary support for BAM Headtracking (thanks to Rafal from ravarcade.pl). Usage:
      It works almost the same way as with Arcade Pinball, but one doesn't have control over the table location.

      Read more: Visual Pinball v10.8.0 - Released

MacOS Emulator - SheepShaver v31-01-2025 - Released

Details
Category: Windows
Published: 31 January 2025

SheepShaver - Windows

What's New:

- Fixes an issue with time discrepancy between host and guest when using the extfs (shared folder)

MacOS Emulator - SheepShaver v2.5 (20250125) - Released

Details
Category: Mac
Published: 31 January 2025

SheepShaver - Mac

What's New:

Several fixes and improvements, among which
- mag_rate (enlarging window size) can now use decimal values, e.g mag_rate 1.3
See Advanced features in setup guide
- Restarting now possible without freezing or crashing

PlayStation 4 Emulator - shadPS4 v0.6.0 - Released

Details
Category: Windows
Published: 31 January 2025

shadPS4 - Windows  shadPS4 - Linux  shadPS4 - Mac  shadPS4 (Source)

What's New:

Improved Devtools
Improvements in shader recompiler
Added sceGnmGetEqEventType/sceKernelGetEventData
Improvements to audio backend (SDL)
Improved HLE fibers library
Motion Controls implementation
Improvements to savedata
Unmap Fixes
Implemented sceNpCmp functions
GUI: Speed up GUI loading by caching game sizes
sceKernelAio* implementation
Fixes to several Surface Formats
Fix for address_space initialization on Windows
sceKernelVirtualQuery Fixes
Added ability to change save data path
libraries: Implement libSceZlib
Several translations update

Mupen64plus Frontend - Rosalie's Mupen GUI v0.7.2 - Released

Details
Category: Multiple Platform
Published: 31 January 2025

Rosalie's Mupen GUI - Windows  Rosalie's Mupen GUI - Linux  Rosalie's Mupen GUI (Source)

What's New:

      • Fix Log dialog and Netplay Session dialog not having a minimize button
      • Fix Netplay Session dialog not having an icon
      • Fix cheats not applying at emulation start
      • Improve netplay dialogs by saving and restoring the server selection
      • Improve netplay dialogs by adding icons to some buttons
      • Improve netplay dialogs by showing the ping
      • Improve device detection of RMG-Input
      • Implement cheat support for netplay

HP Calculator Emulator - Plus42 v1.2.2 - Released

Details
Category: Multiple Platform
Published: 31 January 2025

Plus42 - Windows (32bit)  Plus42 - Windows (64bit)  Plus42 - Linux  Plus42 - Mac  Plus42 (Source)

What's New:

* User-defined units with SI prefixes didn't work in the CUSTOM menu. Fixed.
* Units with SI prefixes didn't work in the CUSTOM menu. Fixed.

Multiple Frontend - Playnite v10.35 - Released

Details
Category: Windows
Published: 31 January 2025

Playnite

What's New:

New

  • Added Lime3DS emulator profile (by Jeshibu)
  • Added shadPS4 emulator support (by vaughngx4)

Fixed

  • RetroArch emulator profile updates (by darklinkpower)
  • prevent HDR from being activated on Windows 24H2 when closing a game (by lscholte)
  • Updated gamepad input library
  • PluginStatus and SettingsBinding markups not available to themes in Fullscreen mode

PinMAME v3.6.0 - Released

Details
Category: Windows
Published: 31 January 2025

PinMAME

What's New:

"AltSound 2.0"

  • Completely re-written AltSound (mode 1) processing
  • Fixed existing bugs and regressions in the original AltSound code
  • Compatible with all existing AltSound library formats
  • New G-Sound library format. Provides a new option for authors to develop
    immersive, multi-layered AltSound packages
  • New AltSound configuration options via per-table .ini file
  • Independent and configurable always-on AltSound logger
  • Ability to record live game sound commands. Useful for testing sounds without
    having to repeatedly create a live game.
  • Ability to script game sound commands (currently dev only feature). Useful
    for testing specific scenarios like mode progressions or sound mix behavior
    without having to create them in a live game
  • Ability to playback recorded sound commands via standalone AltSound driver
    preserving original game timing (currently dev only feature)
  • Ability to stop
  • Added altsound command processing support for Gottlieb System 80A
  • Improved master/rom volume processing for DCS machines

Read more: PinMAME v3.6.0 - Released

PinballX v6.58 - Released

Details
Category: Windows
Published: 31 January 2025

PinballX

What's New:

?

blueMSX, openMSX and Emulicious Frontend - Novo Player v1.12 - Released

Details
Category: Windows
Published: 31 January 2025

Novo Player - Windows  Novo Player (AppImage)  Novo Player - Mac

What's New:

      • Added sound chip detection and usage to the openMSX session management window
      • Added support for launching games on the emulator Emulicious
      • Few bug fixes, enhancements and updates

Mameinfo.dat v0.274 - Released

Details
Category: Windows
Published: 31 January 2025

Mameinfo.dat

What's New:

- New games: 'Code Magik (Ver 5.5) / Super 7 (stealth game)', Cuty Line (ver.1.01) and Pyuuta-kun (Japan)
- New Working games: Bonanza's Joker Poker, IPM Invader (set 2) and Super Mini-Boy
- New Non-Working games: 7 Gold, AV-Mahjong Two Shot (Japan Ver 1.00 1990/05/21), Champion 3001 Regular, Cherry Bonus (A.A.I. bootleg), Cherry Bonus II (V2.00 06/01), Golden Number, Gwasuwon (Korea), Hana Night Rose (Japan, TSM008-04), Jixiang Ruyi (V116CN), Jin Hua Zhengba (V113CN), Magic Touch (v. 28.05), Mahjong Tenho (Japan, P016B-000), New Mondo Plus (V0.6I), Omatsuri Yasan: Ganso Takoyaki, Pairs (Italian gambling game), Shayu Daheng (V104CN), Shuang Long Qiang Zhu Tebie Ban (V104CN), Skill Chance (W-7, set 1), Super Ball 2001 (Italy version 5.23), Tic Tac Toe (Sundance bootleg of New Lucky 8 Lines), Top-7 (V8.8, set 1), 'unknown TAX game', 'Xiaoyao Dou Dizhu' and Zupapa (Italian gambling game)
- New clones: Bonus Chance (W-8, set 2), Cherry Bonus III (ver.1.40, set 7), Cherry Bonus III (ver.5.1), Cherry Bonus V Five (V1.1), Cherry Master '97 (V1.7, set 2), Cherry Master I (E-Z Spin Hands Count bootleg / hack, set 1), Cherry Master I (E-Z Spin Hands Count bootleg / hack, set 2), Cherry Master I (ver.1.01, set 12), Cuty Line (LC-88 bootleg, ver.7C.14), Cuty Line (LC-88 bootleg, ver.8.05C), Egg Venture (Release 4), El Dorado (V1.1J), Endless Riches (Ver 1.10), F-16 Super 8 Lines, Fever Chance (W-6, Japan, set 2), Fever Chance (W-6, Taiwan), Golden Regular (version 388/2000), Gradius III: Densetsu kara Shinwa e (Japan, version 3, newer)', Inquizitor (V1.1), Inquizitor (V1.2, alt), Long Hu Da Manguan Duizhan Jiaqiang Ban (V200C3M), Magic Bomb (Ver. A3.0), Magic Bomb (Ver. AB4.3A, 10/30/01S), Magic Bomb (Ver. AB5.3, 20/06/03), Magic Bomb (Ver. EB4.0, 05/04/01), Monkey Land (Ver. A1.2), Monkey Land (Ver. AA.21.B), Monkey Land (Ver. AA.21.C), N-Sub (cocktail), New Lucky 8 Lines (set 14, W-4, Yamate), New Lucky 8 Lines (set 15, W-4, Cleco bootleg), New Lucky 8 Lines / New Super 8 Lines (F-5, Witch Bonus, Yamate, 1985), New Lucky 8 Lines / New Super 8 Lines (W-4, Witch Bonus, Yamate, 1988, set 1), New Lucky 8 Lines / New Super 8 Lines (W-4, Witch Bonus, Yamate, 1988, set 2), NtCash (set 2), Omatsuri Yasan: Kingyo Sukui', Rocket Convoy, Run and Gun (ver UAB 1993 9.10, dedicated twin cabinet)', Skill Chance (W-7, set 2), Super Poker (v120IN), Top-7 (V8.8, set 2) and Toride II (Japan, revision I)
- New AGEMAME games: Atronic SetUp/Clear Chips, Babooshka (Atronic), Beetlemania (Atronic), Chickendales (Atronic), Dream Maker (Atronic), Happy Happy Hippy (Atronic), 'I C Money (Atronic) (set 2)', Sphinx II (Atronic) and Typhoon Lagoon (Atronic)
- New PinMAME games: Batman Forever (Italian, 4.0, Sept. 26 1995, Display Rev. 4.00), Batman Forever (Italian, 4.0, Sept. 26 1995, Display Rev. 4.00, earlier sound ROM) and Pentacup (rev. S)

Read more: Mameinfo.dat v0.274 - Released

MAMEUI64 Plus v0.274 - Released

Details
Category: Windows
Published: 31 January 2025

MAMEUI64 Plus

What's New:

megacd.xml: Use conventional phonetic 'zu' reading rather than 'du' in 'Kanzume'.

MAMEUI v0.274 - Released

Details
Category: Windows
Published: 31 January 2025

MAMEUI64

What's New:

- Fixed minor issues with galaxian-based games such as 4in1, frogger, pacmanbl, mooncrst and jumpbug [MT 02074, 02077, 09084, 05208, 01598]
- Centralised version control to the top of the makefile
- Fixed crash sound in drivfrcg and clones [MT 01595]
- ELF2: fixed numerous bugs to get this system working [MT 09076]

 

MAME for MacOS v0.274 - Released

Details
Category: Mac
Published: 31 January 2025

MAME for MacOS (Apple)

What's New:

Updated to latest MAME Source

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