Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
- Support for the Softcard Z80 an CP/M
- Trace of BDOS calls in CP/M
- Teace of CPM-65 BIOS and BDOS calls
- Experimental ebitengine based frontend
- Videx Ultraterm support
- Fix space converted to ampersand
- Details
- Category: Multiple Platform
What's New:
- Use SDL3
- SDL code tweaks
- install proper SDL Dependencies
- add icon for windows
- Details
- Category: Multiple Platform
What's New:
- Add a new wanted game state in the web UI, replaces incomplete which now means games with some (but not all) its ROMs
- Fix a regression when importing multi-track CHDs which contain tracks identical to other games
- Fix parsing archives containing files with = signs in their names
- Fix several issues affecting the import of MAME DATs
- Fix regressions in rebuild-roms
- Add a -f flag to rebuild-roms to force rebuilding with the same strategy
- Details
- Category: Multiple Platform
What's New:
* Program locking, to prevent accidental editing of programs. This is done
using the LOCK and UNLOCK functions. See the Free42 web site for details.
* Improved display contrast in the built-in skins.
* Android and iOS versions: Pop-up ALPHA keyboard, for easier text entry.
* GTK version: Dark Mode support.
- Details
- Category: Multiple Platform
What's New:
- Bump to 0.1.21
- Netplay code improvements
- Slightly better rdram init
- Netplay fix for buffer reporting
- Details
- Category: Multiple Platform
Geargrafx is a cross-platform TurboGrafx-16 / PC Engine emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch.
- Details
- Category: Multiple Platform
What's New:
* Program locking, to prevent accidental editing of programs. This is done
using the LOCK and UNLOCK functions. See the Free42 web site for details.
* Improved display contrast in the built-in skins.
* Android and iOS versions: Pop-up ALPHA keyboard, for easier text entry.
* GTK version: Dark Mode support.
- Details
- Category: Multiple Platform
Borked3DS is yet another Citra-derived project that aims to continue Nintendo 3DS emulation development work after that project shut down. Its lineage is directly derived from PabloMK7's now archived fork, but also incorporates elements from Lime3DS (also now defunct) and Mandarine, as well as providing its own stuff.
- Details
- Category: Multiple Platform
What's New:
- Fix RDRAM initialization allowing for libdragon IPL3 to boot (see mupen64plus/mupen64plus-core#1111)
- Fix AppImage not working on some Linux distributions (thank you @Samueru-sama)
- Fix 64DD disks being shown in the Create Netplay Session dialog
- Add support for ROMs that are bigger than 64MiB (see mupen64plus/mupen64plus-core#1103)
- Add support for launching a cartridge + disk combo where the disk is in an archive
- Add stricter filename validation in the update dialog
- Improve Netplay Session dialog by keeping it open while in-game
- Improve 'Play Game with Disk' by turning it into a context menu
- Details
- Category: Multiple Platform
What's New:
- Bump to 0.1.20
- cleanup loop detection
- remove pub keyword where it isn't needed
- Netplay create room GUI
- Finish netplay create room logic
- Netplay wait room
- Netplay join room
- Netplay registration
- disable VRU during netplay
- Netplay sync save files
- Netplay input sync
- Details
- Category: Multiple Platform
What's New:
new misc. options for EDSK autosave and versioning, ability to save tiles/sprites in graphic explorer
new debug features, breakpoints may be toggled from trace and watchers are displayed green in trace...
- Details
- Category: Multiple Platform
What's New:
I am now using Unity 6 and all or most performance issues have been addressed. It is almost functionality comparible to the original GameEx thanks to video playback help from VLC.
- Details
- Category: Multiple Platform
What's New:
I am now using Unity 6 and all or most performance issues have been addressed. It is almost functionality comparible to the original GameEx thanks to video playback help from VLC.
- Details
- Category: Multiple Platform
What's New:
Android
Changed mm:u to be more accurate to documentation
Removed ability to install games to the NAND
Windows
Added support for booting to QLaunch via -qlaunch
Changed mm:u to be more accurate to documentation
Removed ability to install games to the NAND
- Details
- Category: Multiple Platform
What's New:
Debugger: Fixed broken tile viewer output with some size combinations
GB: Improved behavior when changing SCX in the middle of a scanline
- Details
- Category: Multiple Platform
Nintendo Switch emulation without the iffy bits and support for more games.
This is another Yuzu clone that claims to have removed all the "illegal" code.
- Details
- Category: Multiple Platform
What's New:
ZEsarUX 12 - Bubble Bobble edition. 16 January 2025
- New things added:
Added ZX Microdrive emulation on ZX Spectrum: that includes:
- Standard MDR emulation. Allow to browse inside MDR files, see file map, fragmentation, rename files, sectors info, chkdsk and emulate bad sectors
- Raw microdrive emulation. Supporting other non-interface1 rom file formats, like extending microdrive space with Multiface 128 or CP/M for LEC memory. Allow to see microdrive raw map (gap zones, sync bytes, data) and have "real problems", like autogenerate bad sectors or stretching the microdrive when it's new.
- Simulate data sound on read and write
- Visual Microdrive: Allow to see a microdrive cartridge in action
Added Visual Cassette Tape window
Added LEC memory extension emulation
Added machines Czerweny CZ 1000, CZ 1500, CZ 1000 Plus, CZ 1500 Plus, CZ 2000, CZ Spectrum, CZ Spectrum Plus
Added Memory Cheat feature: useful to find counters of energy, bombs, ammo or any other cheat in a game
Added Find text string on memory menu
Added Quicksave screen function
Added setting to disable persistent writes on Z88 Cards
Added CPC Additional ROMS emulation
Added setting "--simplemenus" to have a very simple main menu
Read more: Multiple Systems Emulator - ZEsarUX v12 - Released
- Details
- Category: Multiple Platform
What's New:
vl: Enable audio backend
build: Allow CFLAGS to be passed through on macos.
- Details
- Category: Multiple Platform
What's New:
- Fixed some regressions due to the migration to Java 11+ where keyboard shortcuts didn't work as expected anymore in the favourite pane:
- F2 and Shift+F2 didn't always enter into edition mode or didn't jump and cycle through cells.
- Escape didn't just exit from edition mode but also closed the entire Favourites pane at once. Now, it's back to a 2-step process.
- Fixed a regression where a new favourite entry didn't get the focus for direct name editing.
- Fixed the bug where Negatron couldn't manage machines with cartridge slots that can also work as expansion slots e.g. SNES, C64 and a bunch of emulated computers.
- Fixed minor bugs that users can trigger after clicking on the Help button to consult Negatron's readme file.
- Fixed a potential graphical bug where status bars could overlap in the notification popup while Negatron was refreshing its cache.
- Fixed misc. minor bugs that can be triggered when Negatron is doing heavy processing or when hard disks are very slow from heavy sollicitations, leading to errors about unavailable data.
- Fixed the graphical bugs that could be triggered when switching back and forth between the tree and table viewing types on a software list containing software incompatible with the currently selected emulated machine.
- Fixed a multithreading machine info loading bug triggered when drilling through e.g. the C64 software list and one of its software part list, then closing the software list pane to return to the machine list: both the software list pane and the software part list pane prompted Negatron to check the C64 machine configuration at the same time, leading to an invalid '-lmx -lmx' call to MAME.
- Details
- Category: Multiple Platform
What's New:
- Updated SDL joypad mappings
- Fixed Genesis Plus_GX not loading